Agreed with your message sorry if it seemed contrary, just mentioning a couple different points.
On Facebook, it was intensely surprising, igniting the internet. However, when I looked at it further I saw it being red hot in gaming previously (I was a backer) with huge excitement but the last mile question still existed, how does VR become mainstream? Well Facebook is hugely mainstream now and after the announcement not only Facebook crowd heard about it but the financial community / wall street. So now we have some serious momentum behind VR that was always waning in the past and may have had trouble gaining in mainstream, now in full growth mode.
Everyone under 40-50 at least if not more has been dreaming about this since they were kids so the product base is untapped really but desired. Since Facebook bought it, I think people realize it is kind of going 'mainstream' and fear where it might end up. I say high tide rises all boats. All industries can benefit and it is now 100% mainstream backed/aware with Facebook, and investors interested, the gamers and developers were already on board.
$75m for something like a mainstream culture change and the many products, apps, games etc that need to be funded to make it happen is not enough. Plus you needed to pay the very talented people away from their already winning efforts to play. A game company can easily spend $50m on a single MMO or not even ship (well at least a few years ago).
I think hardware is only part of the picture. Who knows maybe even an oculus console / device / etc that Facebook will leverage into devices. I think people are still thinking small and not looking 5-10 down where billions will be needed... and billions more earned.
Facebook buying Oculus brought VR's groove back to the mainstream.
On Facebook, it was intensely surprising, igniting the internet. However, when I looked at it further I saw it being red hot in gaming previously (I was a backer) with huge excitement but the last mile question still existed, how does VR become mainstream? Well Facebook is hugely mainstream now and after the announcement not only Facebook crowd heard about it but the financial community / wall street. So now we have some serious momentum behind VR that was always waning in the past and may have had trouble gaining in mainstream, now in full growth mode.
Everyone under 40-50 at least if not more has been dreaming about this since they were kids so the product base is untapped really but desired. Since Facebook bought it, I think people realize it is kind of going 'mainstream' and fear where it might end up. I say high tide rises all boats. All industries can benefit and it is now 100% mainstream backed/aware with Facebook, and investors interested, the gamers and developers were already on board.
$75m for something like a mainstream culture change and the many products, apps, games etc that need to be funded to make it happen is not enough. Plus you needed to pay the very talented people away from their already winning efforts to play. A game company can easily spend $50m on a single MMO or not even ship (well at least a few years ago).
I think hardware is only part of the picture. Who knows maybe even an oculus console / device / etc that Facebook will leverage into devices. I think people are still thinking small and not looking 5-10 down where billions will be needed... and billions more earned.
Facebook buying Oculus brought VR's groove back to the mainstream.