VR is going to happen, it just might not be what you wanted. This "next decade" talk is bs, this hasn't set "back" VR, it has maybe altered the path that VR ends up taking. But it definitely accelerated it, whatever that path ends up being.
I'm nervous that in the long run this sets up VR to be a closed platform, but I guess we'll see. Maybe a closed platform is better than no platform at all, which might have been the outcome if someone with deep pockets never bought oculus.
In this case "you" means "video game enthusiasts." Most non-gamers that I know are not even aware of Oculus and they're not even thinking of VR. The gamers were the people behind these projects. The gamers are the ones who don't want to be spied upon in order to be served targeted adds that they don't care to see.
Perhaps, years from now, my wife will be logging onto FB, buying Farmville credits, and shopping for home decor with her Oculus Rift, but that's not what its original supporters envisioned. It's certainly not something that will be mainstream next year.
I don't know, I can't say what FB intends to do with VR, but I can reason that they want to please their shareholders, that they only know one way to make money thus far, and that money is what drives them. That's fine, nothing wrong with it, it's just not (as you say) the outcome we wanted.
>no platform at all, which might have been the outcome if someone with deep pockets never bought oculus
That seems like a leap or, at least, an assertion made in such non-comital terms as to be rendered meaningless. I'm with you on the fear (anticipation) of a closed platform, I just don't buy the addendum. If you couldn't tell, the whole FB acquisition issue is not sitting well with me.
I'm nervous that in the long run this sets up VR to be a closed platform, but I guess we'll see. Maybe a closed platform is better than no platform at all, which might have been the outcome if someone with deep pockets never bought oculus.