Hacker News new | past | comments | ask | show | jobs | submit login

Perhaps when you have an effective monopoly on PC game sales you don't care who does R&D on peripherals and hardware.



I don't think that's a good longterm strategy. The only way to go from there is down.


Down in market share, but you still get to take advantage of the growth of the whole market, and without the big risk of trying to be the instigator of a hardware revolution.


Right and I feel like Valve has a hard time doing hardware projects thanks to their structure. Hard to add lots of employees, and especially hard to have low level employees doing tedious tasks. It seems like both of those need something more hierarchical.




Join us for AI Startup School this June 16-17 in San Francisco!

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: