> Most games these days (with a few exceptions) are GPU bound.
Most AAA games are GPU-bound, you mean. It's very rare to find titles from indie developers or smaller publishers that come anywhere near taxing a modern GPU -- due in part to the massive expense required to create engines and assets that are capable of doing so.
(Which is also why the AAA game business model seems more and more to be teetering; AAA titles have differentiated themselves via graphics for decades, but the cost of being cutting edge is so high now that if the title sells at anything less than blockbuster rates it's a financial failure.)
Most AAA games are GPU-bound, you mean. It's very rare to find titles from indie developers or smaller publishers that come anywhere near taxing a modern GPU -- due in part to the massive expense required to create engines and assets that are capable of doing so.
(Which is also why the AAA game business model seems more and more to be teetering; AAA titles have differentiated themselves via graphics for decades, but the cost of being cutting edge is so high now that if the title sells at anything less than blockbuster rates it's a financial failure.)