Fear not. I don't plan on pulling a flappy bird. Although I now kind-of understand what Dong Nguyen might have felt like, even if at a much smaller scale.
Your game is amazing! I really enjoy it. Ported it over to Firefox OS so that people in 16 countries can be introduced to it. https://marketplace.firefox.com/app/2048~/
I did not sleep last night. I did not work the whole of yesterday (well, I resigned from my job yesterday). Please keep the game up till I start my new job.
The Flappy Bird Effect: When a simple game rises in popularity leading other hackers to build an AI and multiplayer versions of it leading to its own demise.
We should expect Gabriele Cirulli to be in Rollingstone next. :p
When I was in college, me and my project team mates used to go to this fabrication workshop for project work once per week. I was kind of a counter strike addict in those days. The workshop was inside an old building and at one particular spot, I used to feel like hiding behind the wall!
I guess it was more like, an impulse, not a conscious thought. So I had an impulse to do it, but never actually thought about doing it, and didn't realize what I had almost done until I was at a complete stop.
Well first of all it seems easy enough to do. The concept sure is easy. Then you find that it's actually quite interesting and new to you. Then, perhaps most importantly for the addictive effect, is that making the moves and going from dieing to restarting the game is so fluent/quick that it's just long enough for you to think "ah, I'll do one more, this wont won't take long". That plus the fact that it's really not that easy to win made it highly addictive for me.