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So you would say $1,500 + 3,4 months building + 3,4 months training + modules + protection?

Assuming this guys are all dev. at $4000 month (easy premise!). I would say $1,500 + $12,000 + $12,000 + $1,500 (let's say it's modules are equal to the hull) + $10,000 (arbitrary for buying protection)

$37,000? That's crazy! :)




Training a new character to fly a titan properly is ~2 years of time not 3,4 months. Even most capital pilots are looking at around another year.

If you're going to go your route it would be best to just add 20% of the purchase price on and buy a character and another 10% premium on to buy one off the market.


I used to have fun in World of Warcraft by telling people to type /played and then multiply that by the minimum wage.

If you look at the cost of labor involved involved (assuming real world wages for the time spent) in building a Titan the cost would be absolutely massive, even discounting the huge infrastructure requirements.


Good point, although as I understood it a lot of the actual time it takes to build the titan, is time spent waiting, and you do not have to be logged 8 hours per day for months at a time. This is at least very true for the "training" system in the game. You purchase a skill book, start training, and based on your characters stats the training will take a certain amount of time, no matter whether you are logged on or not.

Of course, as I believe someone else pointed out, you (or your alliance more like) need to guard the construction site while the Titan is being built -- so the cost of building one of these is definitely huge. I guess $1500 is a bargain, all things considered?


Mine was counted in months when I finally left WoW... loved that game.


I'm nearly 2 years /played on my main alone. I've been a hardcore raider since vanilla, though.


A lot of that is passive time though - it takes a year to train the skills, but if you've already bought the skill books that just means logging on every few days to rotate the skill you're training according to an optimized plan you pre-determine. Similarly it takes months for a Titan to build, but that means moving components between the factory and the CSAA and the storage every once in a while and re-fueling your tower-stations weekly or something. It's not someone working 40/hours a week to build a Titan.

The hard part of that is the infrastructure - you need to own a star system and put up a bunch of towers and fuel them and haul/build/mine the components and minerals to your (hopefully out-of-the-way) system, and you need to have firepower on call to defend your operation if you're attacked. And the character training to pilot the Titan needs implants that are expensive and mean he can't be risked in combat (so you need a second account). Most of that (owning star systems, on-call firepower, maintaining towers, hauling/mining minerals, having spare/secondary accounts) is stuff that large alliances have to do anyhow for their other strategic needs (equipping sub-capital players, paying bills, constructing jump bridge networks, etc.) so for them it's just a bit of extra load on the logistics team, and they usually have economies of scale (they have so much money and space they can have 3 Titans in the hopper at once).




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