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The PS4 is the only console ever to have an AMD GPU that runs a conventional Unix (FreeBSD). Obviously Microsoft's consoles wouldn't, and Nintendo uses their clunky "IOS."

In any case, the interface exposed by most consoles to game developers is significantly lower level than anything resembling a desktop graphics driver, especially since each platform only has to support a single GPU configuration, so I highly doubt there's any useful (for our purposes) code tied up in there.




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