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You can code your app in whatever scripting language you want, but it can't download and execute code arbitrarily. For example, the unity game engine for iPhone uses mono & C#/javascript for all it's game programming/scripting. But when you use the app, the app doesn't act as a player but as a standalone application.



This is a quite common misunderstanding among iPhone developers.

For instance, I'm starting to use TinyScheme embedded in my code. Pretty sweet.




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