It's a tough business. I'm sure things might be different today, but 10 years back it was very hard for companies and sponsors to run a sustainable (and growable) business in professional gaming. People like Angel Munoz and Ted Owen tried to make it more mainstream, and they had some great ideas on how to accomplish it... but ultimately badly timed and wrongly executed on the whole thing.
Fond memories of Clanbase though and sad it worked out like this.
Fond memories of Clanbase though and sad it worked out like this.