Part of the problem is that competition is fairly level these days, thanks in-part to the Internet, easier global communication, changes in production capabilities, etc.
So, to the massive corporations that have been around for centuries now, any time spent playing is time the competition is jumping ahead.
Of course newer, smaller, and more agile businesses see it the other way; play is crucial to innovation and bounding in front of competition.
Creativity and true innovation are a balance, more than anything, between play and nitty-gritty work.
As technology progresses businesses -- and even individuals -- will have to ultimately decide for themselves if the risk of play and remarkable innovation outweighs straight-forward conformity to the status quo and the guaranteed slow wins of steady (albeit non-innovative) production.
So, to the massive corporations that have been around for centuries now, any time spent playing is time the competition is jumping ahead.
Of course newer, smaller, and more agile businesses see it the other way; play is crucial to innovation and bounding in front of competition.
Creativity and true innovation are a balance, more than anything, between play and nitty-gritty work.
As technology progresses businesses -- and even individuals -- will have to ultimately decide for themselves if the risk of play and remarkable innovation outweighs straight-forward conformity to the status quo and the guaranteed slow wins of steady (albeit non-innovative) production.