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Anyone who has read Christopher Alexander's "A Pattern Language"[1] can easily extrapolate his ideas to cubicles. Alexander pointed out that if you drop any human in an open field with a tree, within a few minutes they'll be sitting with their back to the tree, facing the sun.

We are animals. We get physically and psychologically uncomfortable when our vision is restricted and our backs are exposed. It means we are vulnerable to predators. As such, cubicles are pretty much a nightmare.

[1] Christopher Alexander wrote about architecture, but his terminology was adopted by the design patterns movement in computer science, so it's familiar to most programmers. It's one of two building architecture books I recommend to programmers - the other is Stewart Brand's "How Buildings Learn".




>We are animals. ... As such, cubicles are pretty much a nightmare.

and open space plan even more so if you don't get your desk placed so that your back is to the wall and you're facing "the space". In low density office this results in people's desks placed along the walls with emptiness in the center, ie. waste of space compare to cubicles, in high density - people in the middle are miserable (speaking from the fact, we have 2 very similar buildings on the campus - both open space, one is low density and another is heavily populated).


Why would you want to face the sun? Wouldn't that blind you? I'd think it'd be better to sit with your back to the tree facing away from the sun.


Probably depends on whether you are in Minnesota, trying to get warmth, or in Phoenix trying to stay in the shade...


I'm a Minnesotan, so...




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