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And lets not forget it is based in the 2006 release of Unreal Engine.

So in 2013, WebGL offers a 2006's 3D GPU performance.




>So in 2013, WebGL offers a 2006's 3D GPU performance.

I hope you don't say it dismissingly, because to me it's amazing already (given all the other conveniences it gives).


Did you mean feature?

Performance comes from GPU device, not the interface.

Interface like GL just defines features, not how it should perform.




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