Yeah the scroll didn't come out as well as well as I had hoped. I went trough the trouble because I like experimenting with user interactions. I saw what Apple did with the locked scroll for their new iPhone promotions and wanted to do something like that but less restrictive.
Initially i had a implementation that didn't lock you in but tried to predict where you where going and adjusted scroll speed accordingly. While it worked pretty well the behaviour was so strange that you needed some primer before using it. So I settled on just locking you in since the design is very focused on this effect. We might redo the site with slightly different graphics and a "normal" scroll later.
So there you have it, the story of the useless, buggy, dorky dancing baloney scroll. :-)
(And yes, I spend way too much time on stuff like this)
Initially i had a implementation that didn't lock you in but tried to predict where you where going and adjusted scroll speed accordingly. While it worked pretty well the behaviour was so strange that you needed some primer before using it. So I settled on just locking you in since the design is very focused on this effect. We might redo the site with slightly different graphics and a "normal" scroll later.
So there you have it, the story of the useless, buggy, dorky dancing baloney scroll. :-)
(And yes, I spend way too much time on stuff like this)