My question is what you mean by 'human involvement'. For example: if there is a card that says to add a specific token to a specific place, with no choices, does everything that happens after the card is triggered count as human involvement? Or if the card says to shuffle the library, does the shuffling count as human involvement?
If your answer is no, then I think the current cards are already sufficient, it just needs some clever finagling to take the current design and remove all 'may' choices.
If your answer is yes then I think your standards are flawed.
>Could you link something describing the hilarious confetti combo?
The answer is no. My standard mainly focuses on preventing the player from making choices after the "machine" executes. Choices here include instructions for the player from the spec about how to handle certain situations. As the author describes it, we would want the entire execution of the machine to act autonomously without choices. I guess it may be permissible to let the player choose not to act, but the idea is to not sneak any of the machines logic to the player.
As for whether or not the current cards suffice, I can't say much (I don't care about Magic tbh). It just speculation as far as I can tell. I was not presuming that new cards are necessary. I just considered it for the sake of the hypothetical.
If your answer is no, then I think the current cards are already sufficient, it just needs some clever finagling to take the current design and remove all 'may' choices.
If your answer is yes then I think your standards are flawed.
>Could you link something describing the hilarious confetti combo?
Okay, looking into it it was less of a loop than I thought: http://www.mtgvault.com/doompie/decks/the-deck-ripper/
So I got you this instead: http://www.mtgvault.com/planestalker/decks/16-infinite-loops...