It doesn't have to be that way. We started Path of Exile with a low budget, no following, no connections.
When we wanted to announce we phoned up journalists, made appointments. We flew to the US, we went to PAX (with no booth) and tried to approach journalists cold to give a demo on a laptop in the corner.
We got a bunch of small articles, and bugger all web traffic. I think on announcement day we got articles on most of the major internet gaming news sites, but we still only got like 7000 visits to our website. This was in 2010.
But we kept on going. We kept on banging the drum. We kept making announcements. We kept making trips to America to talk to journalists in person. We kept grinding up the popularity and by the time we were ready to go in to open beta in January this year, we were a notable enough thing that on that day we got a million visits.
It wasn't an instant success. We didn't spend money beyond travel expenses. We didn't have prior connections. It was just a cold, hard slog from nothing to something.
Where I live, having money to make international trips (or actually, any airplane trip) puts you into "rich" territory, and by "rich" I mean "rich" not upper middle class.
Yes. And I don't own any console since my uncle gave me a used NES clone 20 years ago. When I was kid my parents thought they were too expensive, and now in my adulthood I don't own TV and still think it is expensive... By the way, PS3 at launch here was 3000 USD
When we wanted to announce we phoned up journalists, made appointments. We flew to the US, we went to PAX (with no booth) and tried to approach journalists cold to give a demo on a laptop in the corner.
We got a bunch of small articles, and bugger all web traffic. I think on announcement day we got articles on most of the major internet gaming news sites, but we still only got like 7000 visits to our website. This was in 2010.
But we kept on going. We kept on banging the drum. We kept making announcements. We kept making trips to America to talk to journalists in person. We kept grinding up the popularity and by the time we were ready to go in to open beta in January this year, we were a notable enough thing that on that day we got a million visits.
It wasn't an instant success. We didn't spend money beyond travel expenses. We didn't have prior connections. It was just a cold, hard slog from nothing to something.