Sure, it's a bit rough around the edges, but it is a brilliant thing for non-devs to play around with. With a little tinkering sround, I managed to create a simple chatroom app: http://truthful-week-478.appalot.me/install.html
Here're my first impressions:
1. The color flow as a broadcast-reception link is an interesting idea but not immediately intuitive. Once I figure out what it was for, I managed to blaze through it fairly quickly.
2. Broadcast trigger actions need to be clearer. For instance, I know there a trigger for the randomcat but the fact that clicking the random cat is the trigger isn't all that intuitive.
3. Make chaining triggers a thing? I know it's not as easy as it seems but some combinations do lend themselves to chained triggers. For instance, I wanted to emit the random cat to the chat room with each text (as a test) but there was no way to chain triggers.
4. Publishing the app seems to lose the custom name assigned to form buttons. The app I posted above should say "Clear Chat" where it says submit.
5. Allow me to save my apps under a custom name? And publish the changes to the same app after Edit? Not sure about the latter - haven't tried it yet.
Overall, it is a brilliant achievement for something that is pre-alpha or pre-pre-alpha! I'd like to see where this leads!
I am now heading back to construct a simple clicker game. Wish me luck! :D
EDIT: Both Chrome & Firefox seem to throw errors about a few js files (primarily ceci.js & designer.js) in the console while loading the page for the first time. CTRL+F5 solves it. JS caching issue, I'm guessing? :)
Sure, it's a bit rough around the edges, but it is a brilliant thing for non-devs to play around with. With a little tinkering sround, I managed to create a simple chatroom app: http://truthful-week-478.appalot.me/install.html
Here're my first impressions:
1. The color flow as a broadcast-reception link is an interesting idea but not immediately intuitive. Once I figure out what it was for, I managed to blaze through it fairly quickly.
2. Broadcast trigger actions need to be clearer. For instance, I know there a trigger for the randomcat but the fact that clicking the random cat is the trigger isn't all that intuitive.
3. Make chaining triggers a thing? I know it's not as easy as it seems but some combinations do lend themselves to chained triggers. For instance, I wanted to emit the random cat to the chat room with each text (as a test) but there was no way to chain triggers.
4. Publishing the app seems to lose the custom name assigned to form buttons. The app I posted above should say "Clear Chat" where it says submit.
5. Allow me to save my apps under a custom name? And publish the changes to the same app after Edit? Not sure about the latter - haven't tried it yet.
Overall, it is a brilliant achievement for something that is pre-alpha or pre-pre-alpha! I'd like to see where this leads!
I am now heading back to construct a simple clicker game. Wish me luck! :D
EDIT: Both Chrome & Firefox seem to throw errors about a few js files (primarily ceci.js & designer.js) in the console while loading the page for the first time. CTRL+F5 solves it. JS caching issue, I'm guessing? :)