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In their defense the 360's controller is considered an amazing controller already, so I understand them only making incremental improvements.



That's really the larger point here. The 360 controller is the standard now, trying to improve upon it when the market is already flooded with that style controller would be a losing battle for Valve. They decided to take a risk and innovate, but it was pretty much their only viable option if they wanted to enter the controller market.




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