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On a similar but different note, there were stories of children getting upset at the new look of iOS 7. When I saw the headline I thought it odd, because I doubt the designers of iOS 7 ever thought they'd actually make someone cry with the new design.

But what can be done about it? Good design is important, but sometimes things have to be changed, and ultimately a lot people just don't like change. Even if it's the best design in the world, somebody, somewhere will struggle with it being different. I think some "hand holding" as you suggest would be a good idea, but I'm not sure how that could be done in practice.




sometimes things have to be changed

Why? If a UI works for people, why does it have to be changed? That seems to me to be at least part of the problem: software designers think things have to be changed, when it's really just that they want to change them, for whatever reason, and don't stop to think about the impact.

a lot people just don't like change

A lot of people have things that work perfectly well for them and don't like having to re-learn their workflow whenever some software designer has a bright idea. I'm one of them: I still run a KDE 3 desktop on Linux because it works for me and I don't like having my UI messed with just because somebody designed some new eye candy.


This how I feel about every version of Skype (for OS X) since version 2.8.x. The Skype UI had two windows - one for contacts and one for conversations. This made it easy to tuck Skype in a small corner of your screen. I think starting at version 5 they switched to one giant window and the community, pretty unanimously thought it was one of the worst UIs they had ever used (see this blog post: http://ignorethecode.net/blog/2011/03/30/skype_5/). The change seemed completely unnecessary and made things very non intuitive. If I myself had trouble using it, I think it must have been even worse for people who do not use computers so often. Indeed many people reverted back to 2.8. I used 2.8 up until a few months ago when Skype finally decided to drop video support for it.

I think the newest version of Skype does let you break things into new windows, but to me it seems that it should be the default.

My main point is: the UI was already great, it didn't need any changes.


I'm still using 2.8 - if the other side cares about video, we'll use a google hangout, but skype's never getting upgraded again. Man was that a disaster.


Because it's a web application. In the old days, you could use that old version of said software until your motherboard gave out 15 years later. However, today there is only ONE version of Gmail. Everyone has to use that version. Hence one person's "New Feature" will be another person's reason to cry. The cost of keeping X versions of Gmail in production is just too prohibitive.


If this is true, then to me it's a reason not to use web applications. (And I don't, for the most part; I still run KDE 3 on Linux, and use KMail to read email. The only web applications I use routinely are for things like paying bills, where I have no choice but to use the web UI for the bank or credit card company or whatever. And every so often those change and I have to re-learn things for no good reason.)


How much is the cost of updating the old interface once in a while when the backend API's change? They don't need to keep improving to versions in parallel, just keep the old one working is good enough.


There can be numerous of reasons why something 'has' to be changed. These changes are not always justified from some perspectives of course. If these perspectives represent the majority and also on the long run, something's wrong and perhaps that is your point. But sometimes, change is for the better, for the majority, especially on the long run. Often, with software design, you reach local optima, and to get further (more user friendly, more flexible, incorporating new or changed features, adapt changes in hardware, or things happening outside, etc), you'll need to move away from the sweet spot the majority settled with to get to another (hopefully better adjusted) local optimum.

Finding examples of cases where this did not work are no argument against all changes.

And as far as people not liking change. This is not only about re-learning. Change on itself is often met with tough resistance. And this resistance is often rationally hard to justify. Your example may or may not be like that (I don't have enough perspective to tell), but perhaps re-learning would have been more than compensated by the amount of time saved due to new features.


sometimes, change is for the better

Of course this is always possible in general terms. But I was talking about a specific set of cases: redesigns of UIs that already work and that already have a huge base of existing users who will have to relearn what they know. In my experience, it's extremely rare for that kind of change to be "for the better".

you'll need to move away from the sweet spot the majority settled with to get to another (hopefully better adjusted) local optimum.

And in the process, you will have to move through a "pit" of UI suck where lots of people have significantly worse productivity for a significant period of time. And for what?

Finding examples of cases where this did not work are no argument against all changes.

I didn't argue against all changes; as noted above, I was talking specifically about software UI changes that force existing users to re-learn things for no good reason.

perhaps re-learning would have been more than compensated by the amount of time saved due to new features.

How much time saved? And how long before that savings pays back the huge cost of the switch, per the above?

And can these numbers even be measured anyway? Sure, Google can measure to the millisecond how long it takes for you to move the mouse from one place to another, and no doubt they have numbers to show that the new GMail UI shaves critical milliseconds off certain common operations. But can they measure the frustration caused by changes like this? Can they measure the emails that don't even get written because people get fed up with their new UI? Can they measure the cost of keeping people within their walled garden?

This problem is not limited to Google, of course; I think it's endemic in the software UI world. I think software UIs are like fashions: changes are largely driven not by functionality but by an arms race for users' attention.


If your competitor's UI changes and yours doesn't, soon enough you'll stop making money.


why?


Because the UI consultant said so. The A/B testing clearly showed their proposed design was preferred by 99% of users over a blank black screen.


Then there are those of us at the opposite end of the age spectrum... I hated the look of iOS 7. Very hard on aging eyes. Replaced the wallpaper with a custom photo with my favorite background color for my text editor. Still can't find a way to get the high contrast, dark keypad back. Grrr. (expletive deleted), Apple - not everything needs to look like an hipster toy...


And then there are those of us who love the new design in iOS 7. And I know quite a few non-technical people who also think it's great.

UI changes, no matter how great, are always going to piss off someone. A lot of the time that someone probably has a very good reason to be pissed off. BUT the changes might also benefit a lot of people who aren't as vocal. We shouldn't hold back innovation because we're scared of pissing people off. Of course we also shouldn't change just for the sake of it.

[This isn't directed specifically at the parent but at the issue in general].


It could be said a different way. Design changes, no matter how shitty, are always going to have someone love them....


You have two peculiar observations brought about by one root cause and drifted off into the wrong theoretical cause.

The root cause is the traditional old style vs substance. This fits your observation that its harder to use, both to read and to keyboard. But its not marketed / designed as a tool to do anything, its a fashion accessory, so its irrelevant if its usable. What matters is if its shiny. That led you astray into the whole ageism anti-hipster thing. I also laugh at hipster kids, but the problem in this individual scenario has nothing to do with age.

Imagine if a hardware store released the iHammer and it was just like a conventional hammer, but cost much more so you could show off how rich you must be, and was painted blue, they made the hammer head pointy to be edgy and cool, had lace tied around the handle, and shipped it in a really cool origami clear plastic box. Anyone in search of a productive carpenters tool is going to be horribly disappointed and make fun of the iHammer, but thats not the point, the correct reason to buy a iHammer is to show off to their peers.

iDevices are no longer useful. That's OK. They're supposed to be fashion accessories, not useful devices.


Could you pack any more condescension in a post against happy iOS users? I happen to like ios7 because it is the most productive mobile OS available, for my needs. Which are not trivial.


I would disagree with your observation in that I never claimed that no needs can be fashion driven or that fashion is trivial, or that no one should be fashionable. Fashion and style are big business.

For analogy I have nothing against women who wear wedding dresses to a wedding instead of sweatpants and tee shirt, or people who market wedding dresses to women who want to wear them while getting married, it certainly fills a need for them very well, and profitably. The point I'm making is its pointless for a gang of construction workers to complain about women's wedding dresses, all "LOL they're selling wedding dresses how useless because the train will get stuck in the bulldozer hydraulics" and the other construction dude all "LOL yeah and how does she intend to get the cement stains out of that fabric anyway".

If your particular situation values style over usefulness more than any other device on the market, and some device fits your needs better than other devices on the market, hey, have fun with it.

Or maybe rephrased a basic product design goal is a fairly objective observation (although I may be wrong, but I don't think so). However, a (subjective) discussion about some users desires being trivial or non-trivial is way far away from that discussion.


Still very condescending.

I am making the claim that iDevices are not just a fashion accessory and in fact are a highly productive, useful mobile device for what people do with mobile devices. The success in the iPhone has been in large part due to its utility - the entire phone industry basically works like an iPhone does now.

Competing for customers remains a balancing act between increasing usability and the aesthetics/fashion of the device - clearly a gold iPhone has little to do with usability, but will sell heavily because it has a fashion edge in some quarters. But none of this would matter if the device wasn't still useful. My construction site superintendent step dad moves to an iPhone because it worked better than his BlackBerry. Rail yard workers I worked with are moving to rugged-case iPads over ruggedized PCs because the latter are difficult to use. Airline mechanics use them to log their daily activities and order parts. These folks don't necessarily move the needle of sales the way fashion does, but they wouldn't use an iPhone if it didn't help their job.


> iDevices are no longer useful. That's OK. They're supposed to be fashion accessories, not useful devices.

Unfortunately the issue is the lack of a quality alternative. My best friend was an iPhone user, then switched to a Samsung Galaxy S2 because he wanted to be able to use is phone as a mass storage device, among other things. Eventually he switched back to the iPhone because the Galaxy was so unreliable. After less than a year, his phone would just silently shut off a couple times throughout the day. And he's far from the only person I know who's had Android reliability problems. My old HTC Incredible would stop responding to input a couple times a week until I yanked the battery.

All that said, I'm sticking with Android because I have a high tolerance for pain. iDevices may no longer be useful, but at least they work.


My gf's iPhone5 started crapping out at 3 weeks old. My Galaxy S1 hung on just fine until I got the GS4 last month. Anecdotes on individual failures do not data make.


The iPhone is the best mobile option. I am much more attracted to Android than iOS (openness, the app store policies), but it just doesn't work as well as iOS. It's a bit cliche, but iPhone's just work.


Samsung Galaxy phones do not have proper Android. You (and everyone else) wants a Nexus device but doesn't understand or care that they do.


I'm sure all of those pilots using iPads in their flight bags are super concerned with how fashionable they look.


Have you tried "invert colors" under accessibility? Makes the color palette rather crazy but at least everything is dark.

I don't understand what light colours have to do with hipsters though, most UIs tend towards lighter colours, it's the old school unix coonsoles that preferred dark.


There is a setting that might help, although it does not seem to affect the keyboard much if at all: Settings -> General -> Accessibility -> Increase Contrast


> Good design is important

The new GMail UI is most emphatically not good design.


On a similar but different note, there were stories of children getting upset at the new look of iOS 7

This was a real concern for me. I made sure my children (19 months, 4 years old) could unlock my iPhone with iOS 7, before upgrading their iPad Mini.

Unfortunately I forgot about Spotlight Search, and the older one was complaining about it being missing after the upgrade (he knows he can find apps by typing in the first letter).

I showed him how to activate it but I can imagine many people never (re)discovering the feature, and possibly limiting the number of apps they install because they can't search for them easily.


I have an 11 year old who is always bitching about Windows 8.


I'm not a parent, but do you think that is acceptable behavior? (Regardless of the product, service, or situation.)

I can't imagine wanting to be the teacher or classmate of said 11 year old if he/she is always "bitching" about stuff. And if that behavior continues into adulthood, I can't imagine being the boss or coworker of him/her. Such negative social qualities might be detrimental to his/her professional success and social well-being.

I wouldn't be able to say for certain until I have kids, but it might be beneficial to teach your 11 year old how to tactfully and constructively discuss the negative aspects of something rather than just "bitching" about it.


I think Steve Jobs himself would have cried if he saw either IOS 7 or the iPhone 5C. One looks clunky and amateurish; the other is simply hideous and was designed specifically to increase margins while delivering an inferior product to the customer(sure its still well made, but most people would rather have an all metal case.)


John Gruber voiced an interesting perspective on the "Jobs would have _____" syndrome surrounding Apple products (scroll to "Defining Innovation Down"): daringfireball.net/2013/09/the_iphone_5s_and_5c

Having been an initial iPhone Luddite, I remember the posts I'd read discussing the detractors of various models. The criticism of this update, and a number of others since Jobs died, have an incredibly similar tenor.

What I find inspirational is that by force of personality alone, Steve Jobs convinced so many customers that the products' let-downs were much less meaningful than those customers and proponents would have normally felt.

That is a truly remarkable skill.


I think the 5C would have driven him over the edge. It looks like it was made by Mattel or Hasbro (although it feels surprisingly sturdy. Salespeople should be doing everything they can to get it physically into customers hand). I actually really like iOS 7, although there are some rough edges that I bet would have bothered him (although I had to use an iPhone 1 for a week when my phone was stolen, and I think a lot of people forgot how clunky some of the software was). The only thing I don't like is that some buttons (mainly send and end calls) are extremely bright. It doesn't seem like it fits with iOS, plus it reminds me too much of Windows.


I never really bought in to the whole "Apple can't survive without Steve Jobs" thing. I think that they are perfectly capable of designing elegant, functional devices. Unfortunately, I don't think IOS 7 and the iPhone 5C are signs that the company is living up to its potential.

IOS now looks like it was slapped together in a hurry. I can't believe that this is the culmination of Jonny Ive's vision. He can do better. He has done better.


Steve Jobs knew that both iOS 7 and the iPhone 5C were coming, and most likely a lot more.

http://www.ibtimes.com/steve-jobs-dies-leaves-plans-4-years-...


Did he know that they were going to be terrible? Given Apple's history of making attractive devices, I for one didn't see this coming.


Steve Jobs was at the helm for the Flower Power iMac, remember.

http://www.forevermac.com/wp-content/uploads/2012/11/picture...


The Steve Jobs that left Apple as the most valuable company in the world had matured quite a bit from the one that released those.


People tend to learn from disastrous mistakes.




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