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porting that would not be a problem, I'm quite sure.

but problems? yes. for example, the default EaselJS build strips out such DisplayObject methods that are not documented but are present in the unbuilt source code, e.g. getBounds(). I do understand there are reasons for it being undocumented, sure -- calculating bounds for a raster object may be very expensive on canvas, but since I'm working with strict square shapes, it works for me very well, hence I've got a custom EaselJS build to maintain.

I also had some problems with TweenJS (a tween co-lib for EaselJS) -- this was also solved by a custom build, as the downloaded minified version they're currently hosting was not up-to-date with EaselJS' newest changes (at least it wasn't couple of days ago).

that said, even though my code is not quite render-agnostic, I'll definitely try out Svgjs, as it's methods are almost one-on-one match to EaselJS'.




Cool - thanks for that - I will have a look at Svgjs as well.




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