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I was at the event yesterday and they showed a bar with two cameras in the middle, which you can see in the video.

The nice thing about the Xbox 360 and PS3 for these kinds of input devices is that they're multicore, so the budgeting is pretty straightforward if they simply consume one core at all times.

I was cringing when they had the live avatar using the motion capture, though. It was gutsy and impressive, but seriously, guys, probabilistic kinematic constraints. People don't usually have their wrist twisted all the way around when they're standing in place, even if it's physically possible.

I'm very pleased with Microsoft's vision, though. I think it's a great step in the right direction for the industry. I do tend to wonder, though, if there is a fundamental difficulty in an input device that would seem to be inherently more fuzzy than the Wii controller.




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