Cool ideas here. I imagine both Google and the military would be interested in building auditory feedback systems into their vehicles/control centers, if they aren't already doing it.
What I think would be a useful addition would be transforming 'levels' (as opposed to events) to ambient, continuously-playing audio. This is pretty much the "dynamic audio" of computer games.
For example, you could have strings playing according to CPU activity: softly and slowly (think double basses) when activity is low, but more loudly and urgently (cellos) when activity is high. That would create a sense of how busy the server is (if you enable the CPU activity 'channel').
edit: I see cortesi has already mentioned they're working on transforming continuous data now - good job.
What I think would be a useful addition would be transforming 'levels' (as opposed to events) to ambient, continuously-playing audio. This is pretty much the "dynamic audio" of computer games.
For example, you could have strings playing according to CPU activity: softly and slowly (think double basses) when activity is low, but more loudly and urgently (cellos) when activity is high. That would create a sense of how busy the server is (if you enable the CPU activity 'channel').
edit: I see cortesi has already mentioned they're working on transforming continuous data now - good job.