May I plug shamelessly my yt video of voxel carving and coloring. I am currently working on my master thesis where I build a 3d scanner with a turntable and a camera:
This is pretty much what I did for my Masters, in 2000.
I also applied a triangular mesh to the surface, extracted textures for each triangle, and then tried to optimize edge flips to minimize blurriness in the resultant triangles.
Yes, the linked video just shows the first step of the whole scanning process. I'm optimizing the 3d reconstruction based on texture correlation and estimate true depth for each surface point via cross ratio from four known points. Depth estimation from calibrated images via cross ratio is particularly interesting (imho), since it seems that it hasn't been done before.
http://www.youtube.com/watch?v=h1lQid08a3k