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Yeah that project is right at, or perhaps very slightly beyond, my abilities at this time. Which is what makes it such a good project!

My favorite part of this implementation is it shows the cutting edge of modern FPGA development style, where you have soft cores and smart peripherals and the boundary is extremely fluid and blurry between them. Is that in the softcore or "discrete" logic in the FPGA? Well it depends which version of the bitstream you load into the FPGA... In the future this is how all microcontroller and video card and motherboard and such development will be done... you want a different ratio of shaders to anti-aliasing tech, or a new "hardware" supported codec, well just upload a different bitstream... May as well get used to the future of hardware development now rather than waiting.




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