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Some of the larger combats (5000+ ships) in EVE Online might do that.

(I single EVE out because other MMOs generally shard by user-cohort, so having that number of people on one shard is impossible. EVE, meanwhile, shards by location within the virtual world (each star system is a shard), so the entire player-base can "gather" on a single shard for a confrontation.)




> In February 2013, EVE Online reached over 500,000 subscribers.

So what, the entire game userbase needs to be awake and in the same spot? :0)




I've never played EVE Online but from what I have read about it the engineering behind it seems interesting. Have any suggests for Dev Blog posts from their team?




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