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As a smaller game developer I have to say that the whole free model of games worries me frankly.

At minimum it has made me more cautious with my decision to bring a title to iOS due to the overwhelming expectation now that the game be free. If you want an example of this check out the youtube comments of the official tiny thief trailer. A game that debuted at $2.99. When I last looked there were an overwhelming amount complaining about how "the game needs to be free"...

As a larger issue I'm a little more worried about how this might end in a deterioration of the quality of experience on the iOS platform? Looking at that image of top paid vs top grossing, one might ask the question in 5-10 years will we be talking about candy crush? hay day? conversely how about Minecraft? Plants vs. Zombies?




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