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Can you recommend a book on game dev for senior developers? IE I do not want to be hand-held through how to program, just the physics and concepts of good structure for game development.



As a senior dev who's just started to dabble in games I've found Game Engine Architecture by Jason Gregory to be very useful and high quality.

Oh looks like there's a second edition coming out at some point http://www.amazon.com/dp/1466560010


It's a fantastic book, for sure. Gamasutra published an excerpt of it when it came out, going over some of the section on the main game loop: http://www.gamasutra.com/view/feature/132587/book_excerpt_ga...


Woah, thanks!




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