Very creative. An impressive start to a new career, certainly! I hope he can find a good place in between crush-your-soul-cog-in-the-machine EA and fun-but-dirt-poor indie studio.
On a side not, here's the actual game: http://www.farbs.org/Message.html. Had to click through two blog spam-ish postings to get to it.
It instantly reminded me of the story of when Carmack and Romero decided to go on their own after they were working together at Softdisk. At the time, there were no side-scroller games for PC for performance reasons. Carmack (20 years old at the time) had an idea, I believe it was about shifting the pointer of the display (or something to that effect), that allowed smooth side-scrolling enough to emulate the effects of the NES. He stayed up all night, and left a floppy at Romero's desk for the next day. When Romero got in the next day, and played the disk, Romero pretty much said "That's it, we're outta here" and from that initial engine was born Commander Keen, and the beginning of the legend of John Carmack.
It's been a few years since I read the book "Masters of Doom", so some of the details are hazy, but I thoroughly recommend it.
I don't know, man. All those flashing "I QUIT!!"s seem kind of disrespectful. I guess it would be understandable if he were leaving because the place sucked, but according to the last screen, it doesn't, so what gives?
It depends on the dynamic of the group if they consider that disrespectful. I would imagine that he was talking to some of his coworkers about how he wanted to startup his own indie game studio. So I doubt that the news was such a shock to most of them.(Though that flashing screen was a shock to me in a quiet room)
stop with the downvoting unless you're going to contribute something yourself. as a novice flash developer i would really like to be able to learn how to make a basic mario game.
On a side not, here's the actual game: http://www.farbs.org/Message.html. Had to click through two blog spam-ish postings to get to it.