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Mini Mario Game as Resignation Letter (bagofnothing.com)
55 points by newbcoder on May 1, 2009 | hide | past | favorite | 15 comments



Very creative. An impressive start to a new career, certainly! I hope he can find a good place in between crush-your-soul-cog-in-the-machine EA and fun-but-dirt-poor indie studio.

On a side not, here's the actual game: http://www.farbs.org/Message.html. Had to click through two blog spam-ish postings to get to it.


Haha, I am Jarrads soon to be ex manager. It is a small world after all. I don't think he was quite expecting the media attention this has attracted.

It has been a great start to his new career.


A very clever way to go out.

It instantly reminded me of the story of when Carmack and Romero decided to go on their own after they were working together at Softdisk. At the time, there were no side-scroller games for PC for performance reasons. Carmack (20 years old at the time) had an idea, I believe it was about shifting the pointer of the display (or something to that effect), that allowed smooth side-scrolling enough to emulate the effects of the NES. He stayed up all night, and left a floppy at Romero's desk for the next day. When Romero got in the next day, and played the disk, Romero pretty much said "That's it, we're outta here" and from that initial engine was born Commander Keen, and the beginning of the legend of John Carmack.

It's been a few years since I read the book "Masters of Doom", so some of the details are hazy, but I thoroughly recommend it.

Carmack's genius is just out of this world.

Edit: Factual Correction.


That's Softdisk, not Apogee. Apogee was id's publisher from when they started moonlighting until id handled their own distribution for Doom.


Thanks for the correction. I though it was Apogee, but like I said, the details were a bit hazy.


Warning: The game is potentially seizure inducing.


The creator is also responsible for PyCap, a Python wrapper for the PopCap Games Framework: http://www.farbs.org/pycap.html

The World of Goo creators used the PopCap framework when prototyping their game.


I'm impressed with the mario-physics. Controls just like the original.


Is it me or it doesn't work on chrome?


I don't know, man. All those flashing "I QUIT!!"s seem kind of disrespectful. I guess it would be understandable if he were leaving because the place sucked, but according to the last screen, it doesn't, so what gives?


It depends on the dynamic of the group if they consider that disrespectful. I would imagine that he was talking to some of his coworkers about how he wanted to startup his own indie game studio. So I doubt that the news was such a shock to most of them.(Though that flashing screen was a shock to me in a quiet room)


He had already resigned before he made the game; this was his "farewell email".


i wish he would publish the .fla


stop with the downvoting unless you're going to contribute something yourself. as a novice flash developer i would really like to be able to learn how to make a basic mario game.


There are a few guides on the web for such things, for example:

http://www.kirupa.com/developer/mx2004/platform_game.htm

Which, incidentally, is the first google result for "flash platform game tutorial"




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