Video games are real-time. There's a hard limit on the number of cycles you can make use of per frame.
11 cycles spent mispredicting a branch is 11 cycles you can't use for better-looking IK or smarter pathfinding.
Video games are real-time. There's a hard limit on the number of cycles you can make use of per frame.
11 cycles spent mispredicting a branch is 11 cycles you can't use for better-looking IK or smarter pathfinding.