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Taken from Paper.js' site: An open source vector graphics scripting framework that runs on top of the HTML5 Canvas.

Taken from Two.js' site: Two.js is renderer agnostic enabling the same api to draw in multiple contexts: svg, canvas, and webgl.

There are many differences in addition to this, but this starts to give you an idea.




Thanks, looks like I'll be switching to Two.js then.




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