From my gut, I'd say that the WebGL renderer is fast at rendering lots of shapes with only translation / rotation transformations applied to them. SVG is highly optimized on Webkit and handles shape morphing really well and so the SVG renderer handles that really well. Canvas sits somewhere in between the two.
From my gut, I'd say that the WebGL renderer is fast at rendering lots of shapes with only translation / rotation transformations applied to them. SVG is highly optimized on Webkit and handles shape morphing really well and so the SVG renderer handles that really well. Canvas sits somewhere in between the two.
This is a test of a lot of shapes morphing. It visualizes SoundCloud songs: http://jonobr1.github.io/Neuronal-Synchrony/?url=https://sou...
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