I'm incredibly frustrated by the lack of command line dev tools for iOS. For example using adb with Android, I can stop a running app, clear all of its data and start it again. I can push and pull files and can dissect the internal state as a result.
I do find various unmaintained tools for iOS as they generally use undocumented and changing backends.
well, TBH, apps like iExplorer exist. If I can find out how that can access the device's filesystem I can probably do the same and support device & sim. I'll make a github issue.
Cool. iExplorer even has a Fuse module which would be perfect except it is extremely buggy. You have to use the gui to mount, and can only mount an application sandbox not one level up. If the app is uninstalled/reinstalled they lose the plot. (They never responded to my bug reports and inquiries. The iFunbox folks didn't either - seems to be a pattern with these kind of tools for Mac.)
Agreed. When first I encountered these differences with xcodebuild I found it incredible that the IDE and command line builds are not based on the same backend (indeed the IDE could just wrap the command line tools if well-designed).
Every project's main build should be scriptable -- for reproducible releases, continuous integration etc. I wonder how Apple internally builds things for release when something this simple doesn't work (maybe they don't use OCUnit?).
Nicely formatted output. I've been leaning towards using Rake tasks to handle this (there are a few gems out there to help), but I'll give this a whirl.
I do find various unmaintained tools for iOS as they generally use undocumented and changing backends.
My current biggest need is to grab and put files in the app sandbox. There are several gui tools that can do it like i-funbox, but absolutely nothing that is automatable. http://stackoverflow.com/questions/15980545/command-line-acc...