So, you just released a game after what was likely a big investment in heart, time, and money and you haven't pulled any money back out yet? Did you expect something different after such a short period of time?
Also, you created a game that has pulled in $1600 in revenue so far and you're thinking that $24k worth of revenue is just not coming in because you can measure the freeloaders. Those freeloaders aren't your customers and likely never will be.
Focus on why 214 people bought the game and make them so happy that they will support you and the extended marketing of the game.
Had you not spent the hours developing, testing, etc. these features and trying to trick worthless freeloaders into exposing themselves for the sake of rhetorical blog posts, you could have improved your bottom line. You COULD have added features important to paying customers.
Also, the sad freeloaders posts stink of fabrication. They may well not be, but my cynicism puts together a picture of a hacker-news-abuse viral marketing scheme. Every link in the chain has an unsoiled feel to it. The game is about a game dev company, not FPS gore. The freeloaders write in full sentences and precisely nail talking points as if they came from a game industry association. The dev has taken great care to handle freeloaders gently in the post. exposing everything. Even if this were a marketing scam, the backlash would be ho-hum because everything is just so meek.
AND... of course there's an actionable pitch and link thrown right in there. You were supposed to hold back and wait for the crowd to demand links.
This game always had a very limited audience. RPG of a gaming software development company? Plan the scale and scope of your project accordingly.
Also, you created a game that has pulled in $1600 in revenue so far and you're thinking that $24k worth of revenue is just not coming in because you can measure the freeloaders. Those freeloaders aren't your customers and likely never will be.
Focus on why 214 people bought the game and make them so happy that they will support you and the extended marketing of the game.
Had you not spent the hours developing, testing, etc. these features and trying to trick worthless freeloaders into exposing themselves for the sake of rhetorical blog posts, you could have improved your bottom line. You COULD have added features important to paying customers.
Also, the sad freeloaders posts stink of fabrication. They may well not be, but my cynicism puts together a picture of a hacker-news-abuse viral marketing scheme. Every link in the chain has an unsoiled feel to it. The game is about a game dev company, not FPS gore. The freeloaders write in full sentences and precisely nail talking points as if they came from a game industry association. The dev has taken great care to handle freeloaders gently in the post. exposing everything. Even if this were a marketing scam, the backlash would be ho-hum because everything is just so meek.
AND... of course there's an actionable pitch and link thrown right in there. You were supposed to hold back and wait for the crowd to demand links.
This game always had a very limited audience. RPG of a gaming software development company? Plan the scale and scope of your project accordingly.