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Using A* does a much better job: http://www.youtube.com/watch?v=DlkMs4ZHHr8

Look at that AI play. It's godly.




The paper uses an approach general enough for any game on the NES, which is what makes it exceptional. The humor is killer, too.


The goal isn't to beat mario as efficiently as possible, but to create a program that can learn to play literally any game.

Also what is that AI doing when it decides to jump into the pit at 0:45? It clearly sees the path to jump over it, but it chooses the one that jumps into it. Watching it frame by frame it seems to figure out a path to jump out of the pit several times, but chooses not to, until eventually it finally does.




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