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This looks similar to the genetic algorithm technique I used for the AI Programmer project http://www.primaryobjects.com/CMS/Article149.aspx

Genetic algorithms (and variants) can pick up some very interesting patterns for achieving the target fitness. I don't think this is necessarily anything new, and GAs have their limitations, but applying them to multiple NES games is impressive. I'm convinced that GAs will be an important part of future computing.




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