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It seems like the problem is more that it can't look far enough into the future to see that grabbing lots of points now (by stacking blocks) is canceled out by losing (that is, not gaining) points later.

It would be interesting to see how it responded when the 'Pause' function was disabled. It seems like it would need to track 'past future' state to find a solution.

Edit: Or maybe try to filter out 'constant' sources of increasing value. Treat the stacking points as noise.




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