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Like other posters here, I spent many, many days playing Escape Velocity: Nova. It was the game that made me want to build my own games and inspired me to learn to program. At the time, multiplayer capability was one of the most oft-requested features, to the point where mentioning it elicited exasperation on the forums. It prompted myself and other fans to start work our own multiplayer space RPG which we named Dawn of Infinity. The project didn't progress very far, but helping plan it was a blast.

What always impressed me most though was the community that emerged from Ambrosia's games. The forums and IRC channel were vibrant places to discuss game ideas and politics alike and the developers of EVN had a podcast before podcasts were cool [1]. It was a great place for a teenager on the Internet to hang out. You will be missed Ambrosia.

[1] ATMOS Tonight: http://at.atmos.com.au/




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