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Still no answer to the important question, "When will you turn off the servers and what happens then?"



Or why they were unprepared for the launch demand.

Or why it took so long to scale up to manage the "unexpected" demand.


After reading the RPS link[1] posted here[2], it seems to me that the multiplayer-is-required aspect probably was bolted on towards the end of development. While this doesn't preclude the possibility of fully preparing their servers for the launch, it does hint that a lack of direction could have led to confusion and/or a lack of planning for these issues. (Though this is really just shooting in the dark because we can only go on what public statements they make)

[1] http://www.rockpapershotgun.com/2013/03/16/simcity-bosss-str... [2] https://news.ycombinator.com/item?id=5384314


They've been making a lot of public statements about how the simulation works and their plans over the course of development (For example: [1]). Most of it nitty-gritty stuff has been in industry conferences and publications, but there is a fair amount of information out there. Probably not enough to absolutely pin down their mistakes, but there is some information.

[1] http://www.gamasutra.com/view/news/164870/gdc_2012_breaking_...




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