I'm a longtime lurker of these forums and after reading your stories for years I took the plunge and started a company to focus on making indie games. It's just me working my tail off and trying to create something original and fun. So far I’ve shipped two games and have a third one on the way.
The reality is I'm an engineer at heart and terrible at marketing. Just when I was starting to give up hope on my first game Adlib (http://spottedzebrasoftware.com/app/adlib) I found it was going to be featured in the Windows 8 app store! Now that it's happening I want to try to do everything I can to make hay while the sun is shining. I truly believe in this game and know from a previous version that its fans love it.
From those of you who have been down this road can you give me some tips on how I can best take advantage of this event? In particular, what advice do you have in order to reach new customers?
Thanks and looking forward to your feedback, Alex
I would take a close look at your retention rates and find where people are dropping out of the game and use that information to make the best iOS version possible.
It looks like a great game and will translate well to touch interfaces. Do it.