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This is amazing. I tried to run it in the iPhone Simulator but got a couple errors. Eventually I got it to run by commenting out some lines with functions references in the errors (366 and 405 in opengl_main.c if you have the SDK). I'm not sure what I broke but it works well enough to run when I switched to the 3.0 OS instead of the 2.0 default. It's not that much fun in the simulator since it isn't designed for use with one input.

When I tried to run it on my iPhone I kept on getting a "code signing identity" error with "John Carmack" or "Cass Everitt" mentioned. I spent a while messing around and eventually found Project -> Edit Project Settings, where I changed "Any iPhone OS Device" to the settings for my device, for each configuration setting.

Abra cadabra, I now have Wolfenstein on my iPhone and owe id $0.99 when the app is released.

The frame rate is less than ideal, but the controls are excellent (virtual thumbstick) and the game is very playable. I would actually probably be willing to pay $5 - $10, but a lot of that is for nostalgia and because I owe them for making this open source.




Thanks. I Was also having those linking errors when I was trying to build. I wonder if it has anything to do with the 3.0 SDK?


Looks like they released it, and at $4.99.


Looks like the plan was to release Episode 1 only (what the shareware Wolfenstein was) for $0.99, and Eps 1-6 for $5. I only see the $5 bundle on the app store though.




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