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Word games are an example of a genre of game that becomes utterly different at expert/professional levels than what it is at the amateur level.

For amateurs, it's a game of vocabulary, whereas it's more of a strategic game at professional levels. http://www.cross-tables.com/annotated.php?a=6517#36

Although the scores for the letters might need to be re-calibrated; especially for a word game, Scrabble holds up extremely well at high levels of skill.




Overvalued points introduce a lot of fun and drama to the game. Sort of like the exponential escalation in Risk.


risk card values go up pretty linearly.


Yes, but capturing someone else's territory and cards can double your effective strength.


A better example in Risk is Australia, which is key to every winning game...and sort-of does limit strategic possibilities.


I'd tend to agree with you.

The point values were based on the commonality of the letters in common use, the idea being that it's harder to come up with appropriate words with letters like Z, X, Q in them. The letters' commonalities may be different for the word set of serious play-- the Scrabble dictionary-- in which case the scores become strategic features only loosely connected to historic frequencies.

I'm surprised that J is so uncommon, though. I guess it seems much more common than X and Z because there are a lot of words beginning in it, and it's also at the front of a very large number of common first names.




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