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The "no witnesses" rule is a twist I haven't used.

My experience playing Assassin is that it overshadowed other parts of life. Like paying attention in class. Although a very avid gamer, I try to avoid playing games that have negative externalities (other than time consumption and acceptable hardware/software costs, of course). If the game intrudes into the rest of my life, and the intrusion feels negative, CUT IT.




Cambridge rules have a number of places 'Out of Bounds', for "reasons of sanity and safety", which includes all lecture theatres. I think that's a good rule, since lectures don't get disrupted and you can pay attention, knowing you're safe.

http://www.srcf.ucam.org/assassins/rules.html


Without a "no witness" rule it would have been too easy for the killer. (The other thing I forgot to mention is that you never knew who was after you. You didn't even know who else was playing the game.)




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