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Cocos2D is Objective-C. Cocos2DX is C++, but I'm a little skeptical of it. I would not be worried about C++, honestly - I'm finding it really much less heinous than I was expecting. I mentioned memory management fears before--to my surprise, I am really comforted knowing when my dtors are going to fire.

I have a blog (http://edcanhack.com) but I am very bad about it. This seems like it'd be a good post, though - I'll come up with something tonight.




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