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Typically limitations aid creativity, not hamper it.



Limitations force you to come up with creative solutions to problems that should have been easier in the first place. :) But sometimes limitations force you to focus on the important things (if you could render absolutely anything, you could spend forever building an engine instead of a game).


I think sometimes the creative solutions end up being better than the simple "obvious" solutions that were apparent before the limitations were put in place.




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