Agreed. At my last job I did most of my programming in Lua. We used C++ & Cocos2d-x with LuaC bindings for our game engine and wrote all of the game logic in Lua.
I really like a lot of Lua's features, especially closures and the way metatables work. Although Lua doesn't support true classes, it's possible to implement them nicely through metatables.
I really like a lot of Lua's features, especially closures and the way metatables work. Although Lua doesn't support true classes, it's possible to implement them nicely through metatables.