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In general I agree with your ideas, but I think there's a missing component: general use case. Most people only need their computers for email and web browsing. We can further simplify that and just call it - communicating.

Sure, a developer or designer salivates at the idea of more screen real estate, but that's because there's a practical use for it. PC Manufacturers follow, not decide, the needs of their users.

I love my screen real estate because I actually need it. If I just browsed Facebook, wrote a word document, and maybe planned out my finances with a spreadsheet - I'd have a hard time justifying some giant monolith of a monitor. I think this is a largely overlooked factor in the success of the mobile market.

I don't know if everyone's forgot this already but when the iPad first came out, most people were thinking: what in the actual eff is Apple thinking. Sure we all knew it'd sell because, well, Apple is Apple. But if I recall correctly most people were scratching their heads asking, "so, it's a big iPhone right?"

And guess what? It is just a big iPhone! And it succeeded NOT because it was the next "cool" thing but because it was designed to do what most people needed their computer to do, namely, send pictures of their grandkids to each other.




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