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This is also a great example of what happens during acquisitions.

Space Cadet was developed by Cinematronics (apparently no connection to the classic arcade game manufacturer) and published by Maxis. Maxis eventually bought Cinematronics. Then (according to Wikipedia) "The studio was closed and the employees were laid off when Maxis was acquired by Electronic Arts in 1997."

So someone out there knows how to fix it. I bet Microsoft called EA looking for a quick/free fix, EA called the employee (or lost track of them, more likely), and the employee told them to stick it.




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