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I think you need mobile. Leaving it out is a mistake because you need to be where your customers are (to me - of course it depends on your app). I just think that mobile is the wrong place to start right now.

Sorry for the word overdose. I have a degree in philosophy and computer science; just the right combination to produce overly lengthy and verbose blog posts.




1. Hope you didn't keep your response short merely on account of my comment...i was only jesting.

2. A huge fraction (imo) of the apps available in the app-stores did not need to go native mobile.

Mobile app-stores have mountains of apps that really have nothing mobile specific about them. This astounds me. Yet developers spent serious time/effort building these native apps. Why? I suspect it is the web-noise that continually dangles stats about gazzillion smartphone app downloads that triggers a greed hormone in philosophers and scientists alike, which begins to make them see mobile everywhere.

I am not suggesting that there's no need to address the form-factor issue. Only that "native mobile" of the app-store variety is frequently not a good strategy. Certainly not, as you point out, as a first-option.

Aside: You state "you need to be where your customers are". Yes, but if you define customers as those that play a role in generating revenue (either by paying directly for services rendered, or by permitting you to arbitrage someway), is mobile the place to be? This is obviously only a rhetorical question...you address this in your original article. I am just a bit outraged that the ios store has a million deluded worker bees building apps for it when they won't see a penny. Instead, they could've leveraged their work by owning the entire stack.


It's easy to make money on either the App Store or google play - work freelance for other people.




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