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So wait the first argument was that user-developer loop always leads to monopoly in computing. That's blown up and now OS lock in is what leads to monopoly? But iOS has far more lock in than Android right? So how does that lead to Android monopoly?

"I wouldn't say the difference is corporate purchasing...

And also it was beneficial to buy Windows if people were e-mailing you Word docs and spreadsheets so forth."

I'm not sure how you're trying to leverage the compatibility argument against the idea of the market being driven by corporate purchases when it's actually a consequence of it.




The original claim was that computer platforms tends toward monopolies. The existence of consoles is an interesting data point but it isn't a counterargument to this.

The user-developer loop (1) is part of the reason, and API / data lock-in (2) is another part of it.

Just like in the first case, causation in the second case goes both ways. Corporations (and not just corporations) buy Word because there is Word data and there are Word users out there.

"Corporate purchasing" doesn't explain very much to me and isn't the salient difference between consoles and phone OSes or desktop OSes. Corporations bought Windows because of the more fundamental factors that I'm pointing out.




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