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One of the things that I liked about Goldeneye was just how damn many multiplayer modes there were. eg. The Klobb was a crappy gun (low damage, huge cone of fire), but switch to one-shot-kills and it's suddenly an uber weapon :)

My favorite modes were one shot kills with knives or slappers only, power weapons with health cranked up, or anything involving prox mines :>

I haven't played it for years now, and I'm not sure how easy it is to get N64 consoles now, but if you want something similar, TimeSplitters for the Gamecube had very similar gameplay (and a lot more options, including bots and fully customisable loadouts).




There's also Goldeneye: Source, a recreation of the multiplayer portion using Valve's Source engine.

http://goldeneyesource.net/


I liked the remote mines a lot more. You could go hide in the vent in facility and look at other people's screens to see where they were. When they got to the right place, bam, you detonated the mine.

God that was a great game.


The "problem" with remote mines was that you could throw a mine and press A+B at the same time while it was still in mid-air. BOOM! Instant detonation! So you'd be able to just insta-kill people who weren't expecting it.

Eventually it balanced out because everyone would be a lot more careful about getting close and going around corners, but ... let's just say that raegquits are a lot more fun in-person :)


Yes! Left joystick + R + left C, twirl around and end up back in the vent. Plant a mine at the spawn point and hope you don't end up there when you die before someone else does!


"One Shot Kills" and "No Oddjob" were my house-rules.


Mine too!

One shot kills created a whole different kind of experience where you needed to be ultra careful about exposing yourself.


haha, license to kill, with power weapons, just spray with the rcp90, and you were good to go! Those were the days...




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