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As someone who learned iOS development by myself in high school, I wish I had something like makegameswithus to help me along the way. There were plenty of resources available to learn Objective-C, but I found that one of the major pain-points was getting through the stuff that's not related to code (managing certificates, publishing, managing artwork/copy). Those are still valuable skills to have, but something mgwu seems like it would help a lot for someone who is starting out. Games are a powerful tool to inspire students to create something really cool. Good job!



Agree. While the title emphasizes Objective-C/programming, in this particular example/game, I think the visual/art side is more significant. Good job, indeed!


I'd like to think that the visual/art side is significant in all the games we've helped produce! Check out the one we released right before The Deeps: http://itunes.apple.com/en/app/killah-killah-whale/id5320424...

The thing is so far, none the developers of the 20+ games that we are currently producing knew Objective-C before they started, so the learning side of what we do is important too for many developers.




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